
#ifndef wu_ENANITO_STATIC_KINECT_H
#define wu_ENANITO_STATIC_KINECT_H

#pragma once
#include "wuHumanoid.h"
#include "wuImagePlus.h"

class wuEnanitoStaticKinect : public wuHumanoid
{
    public:
        wuEnanitoStaticKinect();
        ~wuEnanitoStaticKinect();

		void setup(ofxBox2d * _box2d, int _vw, int _vh, int _x, int _y);
		void update(Skeleton _skel, unsigned char* colorSkin, unsigned char* graySkin);
        virtual void draw(bool pinta_bg=false, int offX=0);
		void MakeFBOimage();

		// ofImage skin
        wuImagePlus skin;
		ofImage mask;

};
#endif

